Convert an image into a GLB heightmap.
Sample image brightness into a small 3D relief mesh and export a valid binary GLB file for viewers, prototypes, and experiments.
Result will appear here
How to use Image to GLB
- Drop an image (or several) into the upload area, or click to pick from your device.
- Adjust any settings — output format, target size, pixel grid, whatever the tool exposes.
- Click Download to save the result. Everything runs locally; nothing is uploaded.
Why imgrove's Image to GLB
- Free, no signup. Open the tool, use it, leave. No account, no email, no trial.
- Browser-based. All processing happens on your device. Your images never touch a server.
- Mobile-friendly. Works on iOS, Android, Chromebook — anywhere a modern browser runs.
- No watermarks. What you produce is yours.
Best for
- Creating quick GLB heightmaps for viewers and prototypes.
- Testing image relief ideas before opening 3D software.
- Turning private reference images into simple local 3D meshes.
What you get
- A binary GLB file with a glTF 2.0 mesh.
- Adjustable grid and relief height controls.
Before you download
- The mesh is a grayscale heightmap, not AI 3D reconstruction.
- Normals are simplified for lightweight preview compatibility.
- Private by design. This tool runs locally in your browser; image pixels are processed on your device.
Frequently asked questions
Is Image to GLB really free?
Yes. Every imgrove tool is free, with no signup, no trial, and no per-file limit beyond sensible browser memory.
Are my images uploaded to a server?
No. Image to GLB runs entirely client-side in your browser. The image never leaves your device.
Which file formats does Image to GLB support?
JPG, PNG, and WebP are supported across all first-launch imgrove tools. More formats are added only after browser smoke coverage passes.
Can I use it on a phone?
Yes. imgrove is designed mobile-first.