View 3D models online in your browser.
Open GLB, GLTF, OBJ, STL, FBX, 3DS, or PLY files, then rotate, pan, zoom, inspect geometry, change the view, and save a screenshot. Files stay on your device.
Local processing. Selected files stay in this browser tab; the page loads its pinned processing library from a public CDN. Privacy details
How to use 3D Model Viewer
- Drop a GLB, GLTF, OBJ, STL, FBX, 3DS, or PLY model; select any separate glTF texture or .bin files at the same time.
- Drag to rotate, use the wheel to zoom, right-drag to pan, and reset the camera whenever you need a clean view.
- Inspect dimensions, vertices, triangles, meshes, materials, textures, and animation count; switch to wireframe or normals when geometry needs a closer look.
- Choose a background and download a PNG screenshot of the current local preview.
How it works
- The page loads the selected model into a Three.js WebGL scene and adds orbit controls for rotate, zoom, and pan interaction.
- Geometry statistics and model bounds are calculated locally from the rendered scene graph; screenshot export captures the current camera, background, and view mode as PNG.
Formats and limits
| Input | GLB, GLTF, OBJ, STL, FBX, 3DS, and PLY model files. |
|---|---|
| Companion files | Select external glTF .bin files and browser-readable texture images in the same file choice. |
| Output | Interactive WebGL preview and a PNG screenshot of the current view. |
| Inspection | Format, file size, vertices, triangles, meshes, dimensions, materials, textures, and animations. |
| View modes | Dark, light, gradient, or neutral background; original materials, wireframe overlay, or surface normals. |
| Privacy and browser | Model parsing stays in the browser; WebGL and an initial connection to the pinned rendering library are required. |
Real failure cases
- A separate glTF file may look incomplete when its referenced .bin or texture files were not selected with it.
- Very large textures, scans, or dense meshes can exceed browser GPU or memory limits, especially on mobile devices.
- Proprietary shaders, uncommon material extensions, compressed textures, or damaged exports may not match the source application exactly.
Example result to verify
| Input | A product-model.glb file exported for a website. |
|---|---|
| Inspect | Rotate the object, confirm its dimensions and mesh count, then switch to wireframe to review density. |
| Output | A product-model-3d-preview.png screenshot of the selected camera and background. |
| Verify | Check that all expected parts and textures appear before publishing or sharing the model. |
Best for
- Previewing web, CAD-export, scan, and 3D-print models without opening desktop software.
- Checking model dimensions, mesh density, materials, textures, and animations before sharing.
- Reviewing private assets locally before adding them to a website, game, or product workflow.
What you get
- An interactive orbit, pan, and zoom preview with background, wireframe, and normal modes.
- Local geometry statistics plus a downloadable PNG screenshot of the current view.
Before you download
- Very large or highly detailed models can exceed mobile browser memory.
- Separate glTF textures or .bin resources must be selected together, and uncommon material extensions may render differently from desktop software.
Common examples
Use this online 3D model viewer when you need to open and inspect a model immediately, without installing Blender, CAD software, or a format-specific desktop app.
- Review a GLB or glTF web asset. Orbit around the model, check meshes, materials, textures, dimensions, and animation count, then capture the current view for a ticket or handoff.
- Inspect an STL before 3D printing. Use the dimensions, vertex and triangle counts, wireframe, and normal view to catch an unexpectedly dense or malformed export before moving to a slicer.
- Open OBJ, FBX, 3DS, or PLY files. Preview a design export or scan locally when you only need a fast visual check rather than editing or converting the source model.
- Review a private model. Rendering happens in the current browser tab, so the selected model is not sent to imgrove for processing.
Helpful next tools
- Image to GLB - create a simple binary glTF relief model, then open it in this viewer.
- Image to STL - create a closed binary or ASCII STL heightmap for local preview or 3D-print experiments.
- Image to Depth Map - prepare a grayscale depth-style reference before building a relief mesh.
- Image Size Checker - inspect texture dimensions and image metadata separately.
Questions about 3D Model Viewer
Which 3D model formats can I view?
The viewer accepts GLB, GLTF, OBJ, STL, FBX, 3DS, and PLY model files.
How do I rotate, zoom, and pan the model?
Drag with the primary mouse button to rotate, use the wheel to zoom, and right-drag to pan. On touch screens, use one finger to rotate and two fingers to zoom or pan.
Can I inspect the geometry?
Yes. The result shows dimensions, vertices, triangles, meshes, materials, textures, and animations. Wireframe and surface-normal modes help reveal geometry and orientation.
Can I save the 3D preview as an image?
Yes. Choose a background and camera angle, then use Download screenshot to save the current preview as a PNG.
Why is my separate glTF missing textures?
Select the .gltf file together with its referenced .bin and texture files. GLB usually packages those resources into one file and is simpler to move between devices.
Why does a model look different from my 3D editor?
Custom shaders, proprietary materials, compressed textures, uncommon extensions, or missing companion files may not reproduce exactly in a browser viewer.
Can this tool edit or convert a 3D model?
No. This page is for viewing, inspection, and screenshots. It does not modify geometry or convert between 3D formats.